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[FAQ] [Read first: lots of answers!!!] Tips and Tricks - Printable Version +- FsPassengers Forums (http://www.fspassengers.com/forum) +-- Forum: FsPassengers (http://www.fspassengers.com/forum/forumdisplay.php?fid=3) +--- Forum: FsPassengers General (http://www.fspassengers.com/forum/forumdisplay.php?fid=4) +--- Thread: [FAQ] [Read first: lots of answers!!!] Tips and Tricks (/showthread.php?tid=314) |
Re: [FAQ] Tips and Tricks from the Beta Testers - Ryanamur - 14-07-2005 #17 Fuel Planning to escape the 45-minute penalty: FsPassengers requires that you have enough fuel on board when the flight is completed for at least 45 minutes of flight. This is to simulate the requirement of a 45-miunute reserve for both VFR and IFR flights. The problem is that FsP cannot distinguish between a legitimate use of the 45 minute reserve and simple poor planning on your part. Therefore, the 45 min reserve must be in your tanks when you end the flight. If it's not there, you will be penalized. To ensure that you have sufficient fuel, I recommend that you plan as follows as a MINIMUM, (if you fly on- line, you might need more!) Fuel needed for trip + 45 min (fuel to alternate and contingency) + 45 Min reserve This should cover you 99.99% of the time when flying off-line and probably over 95% of the time when flying on- line. Re: [FAQ] Tips and Tricks from the Beta Testers - pagir - 21-07-2005 #18 Which files should I copy to keep my progress in FSP after a reinstallation? All the data you'll find in the "database" folder of the FsPassengers folder. It's the one to save/copy back if you want to continue your progression. Be aware to NOT mix old files and new file into it, when you replace an old saved "database" folder be sure to delete first all the files in it previously. Pagir Post Edited ( 07-22-05 03:16 ) Re: [FAQ] Tips and Tricks from the Beta Testers - Ryanamur - 23-07-2005 #19 This one is more a Fs2004 trick Traffic Problems If you are in a C172 (or another general aviation aircraft) and you are overtaken by a 747 (or other heavy aircraft) when on final, simply go to your Fs2004 traffic settings and uncheck the airline traffic box. Consequently, if you are in a airliner and you have to follow a C172 on final, simply follow the same procedure and disable the general aviation traffic. This will solve your problem PS: do the same in Ultimate Traffic if you are using it. Re: [FAQ] Tips and Tricks from the Beta Testers - Ryanamur - 24-07-2005 #20 List of planes available by ranks: Gibbmusic generated a list of planes available by rank. Great for those who want to know how to develop their career. The list is found at: http://gibbmusic.freeservers.com/ The list is now online for those who don't have MS Word or had trouble downloading. Thanks to Captain Binkles you can now view the list at: http://merraine.info/planeshow.php You can sort the planes in each rank either alphabetically or by plane weight. Post Edited ( 07-25-05 15:15 ) Re: [FAQ] Tips and Tricks from the Beta Testers - Ryanamur - 25-07-2005 #21 Landed at the right airport and got penalized for landing at the wrong airport This is unfortunately an problem with the Fs2004 GPS. Since FsP gets your position directly from the GPS, if the GPS shows that you are not at the actual airport (because another airport is closer to you then the one you really are at!?!?), you will be penalized. The only workaround to this one is to check the location on the GPS before you end your flight. If you are closer to another airport then your destination, try taxiing to another gate! Phil FSpassengers is a great software! - Lester Lee - 25-07-2005 Actually i have just started using FSpassengers... Quite real actually just like what i do in real life. Just to introduce myself, I am a captain with Singapore Airlines and i fly the 747-400. FSpassengers is a good simulation.... Got lots to learn from u guys since i have just started! Re: [FAQ] Tips and Tricks from the Beta Testers - Ryanamur - 04-08-2005 #22 Flap setting on take-off and landing From Dan in another thread: you must take care to have any flaps set before take off and before landing pay attention to not retract them too fast (below 400 ft) else you get the penalty Re: [FAQ] Tips and Tricks from the Beta Testers - Sovek - 10-08-2005 #23 In regards to the light penalty, If your are flying the 172 or 182 press O to turn off/on strobes. Re: [FAQ] Tips and Tricks - SWAFO - 15-08-2005 #24 PROCEDURES FOR REAL WORLD LIGHT USE, AND AVOIDING THE LIGHT PENALTIES: This is a copy of one of my posts regarding real world external light usage on the 737. Following the below guidelines should keep you free from any penalties: I broke down and read all the messages. Let me clarify the real world use of ALL external aircraft lights (at least on the 737). From left to right (based on appearance on the overhead panel): Landing Lights: Well, you've got two types of landing lights to worry about in real life. In the sim, luckily there's only one. I'll cover the real world use though. The two types of landing lights are 1)Fixed, Inboard Landing lights, and 2)Retractable, Outboard landing lights. Normally, the fixed LL are always used during takeoff and landing, and during climb and descent below FL180 (at least with SWA). The Retractable LL are used at the pilots discretion, and most pilots use them only at night. However, I'll normally flip all 4 landing lights on at once (using the large gang bar above the LL switches)... it's just easier for me. This is also how they'd be used in the sim, as I don't think you have individual LL control. Landing lights are always switched off when exiting the runway after landing. Runway Turnoff Lights: The use of these is again at the pilots discretion, however I'll use them the same way as landing lights (with regards to when they're turned on and off), but only at night... too much illumination for the day. Taxi Light: Normally, this is first switched on after the pusback truck is disconnected, and the after start checklist is complete. This is also the time when we'll switch ignition systems (if required), and request taxi clearance, however that's a topic for a different day. The use of taxi lights is at the pilots discretion as well, however their use is highly encouraged ANY TIME WHILE MOVING ABOUT THE TAXIWAY. I'll keep them on until the after takeoff checklist is complete, and turn them on again in the descent when I'm passing FL180. You'll have some pilots that will flip them on and off when entering and exiting the runway (at the appropriate phases of flight). For me, it's easier to turn on all the required lights for landing and taxiing to the gate when I'm passing FL180, and easier to turn off the taxi light after takeoff. Normally, after landing we'll keep the taxi light on until we're in the gate safety zone. Logo Lights: Ahh, my favorite, easy to use set of lights. These are switched on for all operations below FL180 during night-time hours. Isn't that one easy? Navigation (or Position) Lights: These are even easier to use than the logo lights if you can believe it! These are ALWAYS on! NEVER OFF (except when completing a terminating flight)! Strobe Lights: These are turned on when cleared for takeoff, and off when exiting the runway after landing. Another very easy to use set of lights. Anti-Collision (beacons) Lights: These lights are on ANYTIME at least one engine is running. They'll be flipped on during the before start checklist prior to pushback just so the ground crew knows we are about to start the engine(s). We'll flip them off when both fuel cutoff switches have been placed in the CUTOFF position. Wing Lights: These are the rarest lights to be used, and their only use is checking the leading edge slat/flap configuration at night, or checking for wing icing at night or in low visibilty conditions. Quite simple to use, and don't really have a use in the sim. Also, alot of the earlier 737's have a wheel well inspection light switch that is on the overhead panel. The newer models have this switch in the wheel well, as there really isn't a time when the captain needs to switch it on for the ground crew (they're quite capable). Hope this message helps. Let me know if you'd like to know the position of each light, and what they look like/what color they are, or the use of the internal lighting. lol. Re: [FAQ] Tips and Tricks - SWAFO - 15-08-2005 Quote:Lester Lee wrote: What happened to this guy? Just read his 1st and only post (above). He says he is a Singapore Airlines 747-400 captain... riiiight! ![]() Re: [FAQ] Tips and Tricks - SWAFO - 15-08-2005 #25 NON-PRESSURIZED AIRCRAFT: If you're having problems with an aircraft that should be pressurized not being pressurized (giving you indications that PAX are getting sick, etc. Above 12,000FT), go to the FSPassengers Payload Editor program. From here, load the aircraft configuration file in question, and verify that the "This aircraft isn't pressurized" check-box is NOT checked. Save and exit. This will fix your problem. Re: [FAQ] Tips and Tricks - SWAFO - 15-08-2005 #26 LOST KEY: EDIT: First, try going to this website: http://www.fspassengers.com/?action=contact&title=lost%20unlock%20code If you have no luck, follow the instructions below: If you purchased your copy of FSPassengers on Simmarket, please follow the below steps (thanks to djsebx for providing this information): 1. Go to http://www.simmarket.com 2. Log in your account (My Account at the top of homepage) 3. Select "my order details and downloads" 4. click on the date of purchase 5. all details specified including registration info for FsPassengers. If that fails, or you purchased directly from the FSPassengers website, please email Thanks! Re: [FAQ] [Read first: lots of answers!!!] Tips and Tricks - 737-700 Next Generation Pilot - 29-08-2005 #27 Holding SHIFT then pressing Z Three times will show your your current location by cordinets, your speed, frame rate, wind direction and speed, and altitude. ( I think there is some more but i forgot it, if there is more u will find out when u try this!) Post Edited ( 08-29-05 06:42 ) Re: [FAQ] [Read first: lots of answers!!!] Tips and Tricks - DanSteph - 27-09-2005 #28 DEAD PILOT If you have "instant record" mode and can't sustain your pilot's death or think he died in a unfair accident (a problem with a scenario for example) you can resurect you pilot using this tool: Resurect pilot tool: http://www.fspassengers.com/?action=download&cat=All&search=421&searchtype=Id Dan Re: [FAQ] [Read first: lots of answers!!!] Tips and Tricks - Jetsgo - 10-10-2005 #29 SAVING FSP After one to many posts entittled "How do I save FSP Flights" and the like, here is the answer. As of now, due to coding, you cannot save your progress or history of flight onto Flight Simulator. Although it may be in a future update, for now FSP is not saveable. If you plan to fly a 5 hour flight, make sure you have time, because you can't save! In the future prior to reading this, refrain from adding posts about this topic to the forum. 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