17-12-2011, 02:21 PM
i just wanted to share this with you, its pretty easy and works with every airplane, it took me a while but i finally did it, now a lot of people says
its not possible and call us liers but they are wrong, ive did it with every damn airplane in my hangar.
1st copy the entire "texture" folder from the default aircraft (any default aircraft with VC will do) and paste it in the 3rd party aircraft without
VC folder.
* be aware to NOT overwrite the 3rd party texture, if thats the case just rename the 3rd party folder to texture.1 texture.2 or whatever, if
you do, remember to change the aircraft.cfg line "texture=" to whatever name or number you used, without the "." or the whole aircraft will
disappear
example
[fltsim.0]
title=McDonnell Douglas MD-83 LV-AYD
sim=Super83
model=
panel=
sound=
texture=AUS << i had to change this in order to work, the texture folder name is Texture.AUS but if u name it Texture.12345 u have to put 12345 in
this line, always without the DOT or space here.
checklists=
ui_manufacturer=McDonnell Douglas
ui_type=MD-83
3rd copy the file "interior" from the default aircraft model folder and paste it in the 3rd party aircraft without VC model folder.
4th go to the 3rd party model folder and in the model.cfg you should add the line interior="name of the file u copied in step 3" example
[models]
normal=MD-83
interior=B737_800_interior <<< add this
now the MD83 will have a 737 VC,
*probably the eyepoint will be off, if u cant see the VC look with the mouse until u find it,
if it isnt there go back to step 1
if it is there but its way off center (under you, behind you, in front of you)
1- just move the eyepoint with the designated keyboard combos (default ones are ctrl,alt enter , ctrl, alt delete or alt delete, but id you do this
youll have to do it everytime you start the game)
2 to center it definetly go to the the default aircraft, aircraft.cfg and copy the entire [cameradefinition.] secuence all the way to the last camera
definition and paste it into the 3rd party aircraft.cfg, also copy the line [views] from the default to the 3rd party aircraft.cfg if the 3rd party
aircraft.cfg already had this 2 secuences delete them and paste the ones u copied from the default.
now it will be perfectly centered but maybe a way back, not a problem just change this
[Views]
eyepoint = 48.2, -1.55, 1.9 //(feet) longitudinal, lateral, vertical distance from reference datum. try with 40 if the VC is still
behind u and higher numbers if its in front of you.
PIECE OF CAKE, VC FOR EVERYONE

just ask if you have doubts ill answer em,
im pretty sure moderators will try this and theyll love it POTENTIAL STICKY TREAD HERE!!!!! LOL
its not possible and call us liers but they are wrong, ive did it with every damn airplane in my hangar.
1st copy the entire "texture" folder from the default aircraft (any default aircraft with VC will do) and paste it in the 3rd party aircraft without
VC folder.
* be aware to NOT overwrite the 3rd party texture, if thats the case just rename the 3rd party folder to texture.1 texture.2 or whatever, if
you do, remember to change the aircraft.cfg line "texture=" to whatever name or number you used, without the "." or the whole aircraft will
disappear
example
[fltsim.0]
title=McDonnell Douglas MD-83 LV-AYD
sim=Super83
model=
panel=
sound=
texture=AUS << i had to change this in order to work, the texture folder name is Texture.AUS but if u name it Texture.12345 u have to put 12345 in
this line, always without the DOT or space here.
checklists=
ui_manufacturer=McDonnell Douglas
ui_type=MD-83
3rd copy the file "interior" from the default aircraft model folder and paste it in the 3rd party aircraft without VC model folder.
4th go to the 3rd party model folder and in the model.cfg you should add the line interior="name of the file u copied in step 3" example
[models]
normal=MD-83
interior=B737_800_interior <<< add this
now the MD83 will have a 737 VC,
*probably the eyepoint will be off, if u cant see the VC look with the mouse until u find it,
if it isnt there go back to step 1
if it is there but its way off center (under you, behind you, in front of you)
1- just move the eyepoint with the designated keyboard combos (default ones are ctrl,alt enter , ctrl, alt delete or alt delete, but id you do this
youll have to do it everytime you start the game)
2 to center it definetly go to the the default aircraft, aircraft.cfg and copy the entire [cameradefinition.] secuence all the way to the last camera
definition and paste it into the 3rd party aircraft.cfg, also copy the line [views] from the default to the 3rd party aircraft.cfg if the 3rd party
aircraft.cfg already had this 2 secuences delete them and paste the ones u copied from the default.
now it will be perfectly centered but maybe a way back, not a problem just change this
[Views]
eyepoint = 48.2, -1.55, 1.9 //(feet) longitudinal, lateral, vertical distance from reference datum. try with 40 if the VC is still
behind u and higher numbers if its in front of you.
PIECE OF CAKE, VC FOR EVERYONE


just ask if you have doubts ill answer em,
im pretty sure moderators will try this and theyll love it POTENTIAL STICKY TREAD HERE!!!!! LOL
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