23-10-2008, 06:48 PM
Quote:Axelb9 wrote:
(by theway when creating the polylines I kept the mousebutton down and just drew the lines along
instead of clicking for straight line sections to save some time).
Not to recomment. You creates 100 of thousends of little vectors in very small areas that will slow down the water calculations massive.
But if you have the patient... then its ok
Quote:Axelb9 wrote:
Also the polylines did not get closed but the first and the last dot were
really close to each other.
you have to close! them and you can in google earth. if you let a hole larger than a half pixel the water flood algo will fill through that hole.
Quote:Axelb9 wrote
FSET worked away, FSEM came up and processed, in mz workfolder I can see the blendmasks still in FSX
there is no trace of a transition.
transition is between "Coast" and "DeepWater" line. FS2004 does not know transition. Only FSX knows transition.
In FS2004 transition will be handled as all 100% water.
Quote:Axelb9 wrote
I did a small 11.67 by 7.8 nm area and the estimated scenery size was shown as 763 Mbyte. It came out to be 169 Mbyte!
well a bad estimation then

in my focus because it is more or less secondary to me. I have plenty of HD space
Quote:Axelb9 wrote
The required
work area size was estimated as 1434 Mb and it came to be 0.98 Gb instead.
that is a good enough estimation for me. only 43% wrong.
Quote:Axelb9 wrote
Thank you all for some assistance here,
Alex
you're welcome