01-04-2007, 08:20 AM
Quote:catzrthecoolest wrote:that's so true
and we have to wait until thursday for the next one...

But yet we had a nice evening. The weather was much much better then last thursday. At least we could see each other.

![[Image: Image1.jpg]](http://i143.photobucket.com/albums/r128/brombeer21/Image1.jpg)
FsP World Tour - Season #2 (Leg #32 - 33)
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01-04-2007, 08:20 AM
Quote:catzrthecoolest wrote:that's so true ![]() But yet we had a nice evening. The weather was much much better then last thursday. At least we could see each other. ![]() ![]()
01-04-2007, 01:02 PM
Very nice pics HB, you show well this fantastic scenery of Novosibirsk Tolmachevo. It is reallly one of the best scenery around
![]() This leg started quite early in the morning. So... I was a bit late. Joe jumed in the air with his 767 while I was on Taxi ![]() I can enjoy HB's Thai barge livery when reaching the runway ![]() Cleard for take off, I wait a bit cz the wake ![]() And here we go ![]() ![]() HB opened my way during all the flight ![]() ![]() ATC kept us pretty high, we had to go on 360° turns to reach interception altitude ![]() From the taxiway to parking, Joe comes on final closely followed by HB ![]() Taxiing along the technical pool ![]() Joe give the last touch before landing ![]() And now HB touching down ![]() Highly detailed scenery, nothing is forgotten ![]() HB's Thai Barge. ![]() Vegas greasing his landing ![]() I like a lot this painting ![]() ![]() So does Evelyn ![]() ![]()
01-04-2007, 01:53 PM
Excellent pics guys. It was a great flight. My first on the tour with positive points!
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Cheers,
J Strange TSgt USAF Active Duty F-16 Avionics Specialist Bitburg Germany
01-04-2007, 03:20 PM
Beautiful job on the screenies HB and Pierre
![]() Vegas...congrats!! I only took 2 screenies as it was quite dark when departing UIII and enroute to UNNT. Here are the 2 landing at UNNT: ![]() ![]() Bonus...tried the ILS for 26L at USSS. The addon scenery is far better than UNNT: ![]() ![]() ![]()
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01-04-2007, 07:53 PM
Guess the airline that flies from Koltsovo....
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01-04-2007, 08:09 PM
aristoteles you make the best pics! They are beautiful!
Wow the USSS scenery is great! Almost look like payware ![]() ![]() ![]()
01-04-2007, 08:12 PM
Quote:aristoteles you make the best pics! Ummm, ...no. Quote:Wow the USSS scenery is great! Almost look like payware Um,....YES!
01-04-2007, 08:16 PM
Quote:FsP Dennis wrote: Quote:aristoteles wrote:You better like: Beautiful pics but some are better ? ![]() ![]() ![]()
02-04-2007, 12:23 AM
Quote:FsP Dennis wrote: Ah we are not in a pic competition, are we? They look all great!! And what's the best, everyones FS2004 screenshots look different! I really like that! ![]() Has anyone noticed pegase liverly /painting? Really cool! I wonder how you can paint those aircrafts that well! I have so much trouble to even bring a little blue line in a texture of an existing livery without destroying it's realistic look. I can not even dream of painting an aircraft in complete.
02-04-2007, 09:03 AM
Absolute first class pics, guys!
![]() Those Russian scenery designers are simply amazing!
02-04-2007, 12:47 PM
yeah... i wish i had installed it properly :P
02-04-2007, 05:01 PM
Thanks for the cool livery paintings HB
![]() If the little blue line you add to the texture destroys the look, it is may be because you paint it directly to the final texture bmp file. Then as it is painted on top of all the current paint, you lose the shading and dirt effect. So the line looks rather in front of the plane than painted on it. The only way to get nice result is to work on MULTI-LAYERED paint kits (usually PSD files) Depending of the paintkit you will have numbers of layers The main color is usually at the bottom, The lines patterns just above, then the bolts and junction lines, the dirt, the windows, the shade effects. So if you paint on a layer between the main color and the lines and bolts, you will keep all effects painted on layers above. When done you save your result as bmp which will mergee all layers on one Then the painfull job is to cut and past on the differents texture files exactly on the right place. The tip to do this job is to past on a new layer created on the texture file, then you set the layer half transparent to see the original texture and adjust exactly at the pixel. When done you set the layer fully opacity. Repeat the process for everything to be pasted on this texture file, save and convert (it is during this conversion you add the alpha channel which defines the reflections) There are plenty of good tips you can find on Posky painter's forum. ![]()
02-04-2007, 06:42 PM
Pierre is speaking in a language I don't have a clue about when it comes to repaints
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