17-09-2005, 02:18 PM
If you're using a tft screen, make sure your hardware resolution is max of what the screen can handle. If you're using different size or resolution
the screen might show weird artifacts
Here are the most important settings of my setup, it runs very smoothly with it, i hope it might solve some issues for you...
The only thing i still need to mention is that my card is AGP (8x), i don't know whether you guys use AGP or PCIexpress. I don't know about PCIe but
for AGP, bios settings are extremly important too. And of course, if you card comes with a dedicated power connection, make sure you feed it
Settings of my card:
AA: 4X
AF: 16X
Image settings: Quality
Vert sync: Application controlled
Force mipmaps: none
text clamp: on
ext lim.: off
Tril. opt: on
Ani mip filt opt: on
Ani sample opt: on
Triple buf: off
Neg lod bias: clamp
Settings from my fs9.cfg:
[GRAPHICS]
FULL_SCREEN=1
PERFORMANCE_MODE=0
DEF_PERF_MODE=6
TEXT_SCROLL=1
AUTO_LOD=0
DETAIL_TEXTURE=1
WATER_EFFECTS=2
TERRAIN_USE_VECTOR_MAP=1
TERRAIN_USE_VECTOR_OBJECTS=1
EFFECTS_QUALITY=2
GROUND_SHADOWS=1
SMOOTH_VIEW=1
IMAGE_SMOOTHING=1
TEXTURE_MAX_LOAD=1024
COCKPIT_HIGH_LOD=1
AIRCRAFT_SHADOWS=1
LANDING_LIGHTS=1
IMAGE_QUALITY=0
TEXTURE_BLDG=1
TEXTURE_GND=1
TEXTURE_WATER=1
AIRCRAFT_TEXTURE=1
SEE_SELF=1
TEXTURE_QUALITY=3
LOD_TARGET_FPS=16
NUM_LIGHTS=8
[DISPLAY.Device.NVIDIA GeForce 6600 GT .0]
Mode=1280x1024x32
RenderToTexture=0
TriLinear=1
MipBias=6
[DISPLAY]
UPPER_FRAMERATE_LIMIT=24
TEXTURE_BANDWIDTH_MULT=200
[TERRAIN]
TERRAIN_ERROR_FACTOR=100.000000
TERRAIN_MIN_DEM_AREA=10.000000
TERRAIN_MAX_DEM_AREA=100.000000
TERRAIN_MAX_VERTEX_LEVEL=19
TERRAIN_TEXTURE_SIZE_EXP=8
TERRAIN_AUTOGEN_DENSITY=5
TERRAIN_USE_GRADIENT_MAP=1
TERRAIN_EXTENDED_TEXTURES=1
TERRAIN_DEFAULT_RADIUS=0.000000
TERRAIN_EXTENDED_RADIUS=0.000000
TERRAIN_EXTENDED_LEVELS=0
[SCENERY]
IMAGE_COMPLEXITY=5
DYNAMIC_SCENERY=1
DYN_SCN_DENSITY=5
DAWN_DUSK_SMOOTHING=1
SUNGLARE=1
LENSFLARE=1
the screen might show weird artifacts
Here are the most important settings of my setup, it runs very smoothly with it, i hope it might solve some issues for you...
The only thing i still need to mention is that my card is AGP (8x), i don't know whether you guys use AGP or PCIexpress. I don't know about PCIe but
for AGP, bios settings are extremly important too. And of course, if you card comes with a dedicated power connection, make sure you feed it

Settings of my card:
AA: 4X
AF: 16X
Image settings: Quality
Vert sync: Application controlled
Force mipmaps: none
text clamp: on
ext lim.: off
Tril. opt: on
Ani mip filt opt: on
Ani sample opt: on
Triple buf: off
Neg lod bias: clamp
Settings from my fs9.cfg:
[GRAPHICS]
FULL_SCREEN=1
PERFORMANCE_MODE=0
DEF_PERF_MODE=6
TEXT_SCROLL=1
AUTO_LOD=0
DETAIL_TEXTURE=1
WATER_EFFECTS=2
TERRAIN_USE_VECTOR_MAP=1
TERRAIN_USE_VECTOR_OBJECTS=1
EFFECTS_QUALITY=2
GROUND_SHADOWS=1
SMOOTH_VIEW=1
IMAGE_SMOOTHING=1
TEXTURE_MAX_LOAD=1024
COCKPIT_HIGH_LOD=1
AIRCRAFT_SHADOWS=1
LANDING_LIGHTS=1
IMAGE_QUALITY=0
TEXTURE_BLDG=1
TEXTURE_GND=1
TEXTURE_WATER=1
AIRCRAFT_TEXTURE=1
SEE_SELF=1
TEXTURE_QUALITY=3
LOD_TARGET_FPS=16
NUM_LIGHTS=8
[DISPLAY.Device.NVIDIA GeForce 6600 GT .0]
Mode=1280x1024x32
RenderToTexture=0
TriLinear=1
MipBias=6
[DISPLAY]
UPPER_FRAMERATE_LIMIT=24
TEXTURE_BANDWIDTH_MULT=200
[TERRAIN]
TERRAIN_ERROR_FACTOR=100.000000
TERRAIN_MIN_DEM_AREA=10.000000
TERRAIN_MAX_DEM_AREA=100.000000
TERRAIN_MAX_VERTEX_LEVEL=19
TERRAIN_TEXTURE_SIZE_EXP=8
TERRAIN_AUTOGEN_DENSITY=5
TERRAIN_USE_GRADIENT_MAP=1
TERRAIN_EXTENDED_TEXTURES=1
TERRAIN_DEFAULT_RADIUS=0.000000
TERRAIN_EXTENDED_RADIUS=0.000000
TERRAIN_EXTENDED_LEVELS=0
[SCENERY]
IMAGE_COMPLEXITY=5
DYNAMIC_SCENERY=1
DYN_SCN_DENSITY=5
DAWN_DUSK_SMOOTHING=1
SUNGLARE=1
LENSFLARE=1
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