02-04-2007, 05:01 PM
Thanks for the cool livery paintings HB 
If the little blue line you add to the texture destroys the look, it is may be because you paint it directly to the final texture bmp file. Then as it
is painted on top of all the current paint, you lose the shading and dirt effect. So the line looks rather in front of the plane than painted on it.
The only way to get nice result is to work on MULTI-LAYERED paint kits (usually PSD files) Depending of the paintkit you will have
numbers of layers The main color is usually at the bottom, The lines patterns just above, then the bolts and junction lines, the dirt, the
windows, the shade effects.
So if you paint on a layer between the main color and the lines and bolts, you will keep all effects painted on layers above.
When done you save your result as bmp which will mergee all layers on one
Then the painfull job is to cut and past on the differents texture files exactly on the right place. The tip to do this job is to past on a new
layer created on the texture file, then you set the layer half transparent to see the original texture and adjust exactly at the pixel. When done
you set the layer fully opacity.
Repeat the process for everything to be pasted on this texture file, save and convert (it is during this conversion you add the alpha
channel which defines the reflections)
There are plenty of good tips you can find on Posky painter's forum.

If the little blue line you add to the texture destroys the look, it is may be because you paint it directly to the final texture bmp file. Then as it
is painted on top of all the current paint, you lose the shading and dirt effect. So the line looks rather in front of the plane than painted on it.
The only way to get nice result is to work on MULTI-LAYERED paint kits (usually PSD files) Depending of the paintkit you will have
numbers of layers The main color is usually at the bottom, The lines patterns just above, then the bolts and junction lines, the dirt, the
windows, the shade effects.
So if you paint on a layer between the main color and the lines and bolts, you will keep all effects painted on layers above.
When done you save your result as bmp which will mergee all layers on one
Then the painfull job is to cut and past on the differents texture files exactly on the right place. The tip to do this job is to past on a new
layer created on the texture file, then you set the layer half transparent to see the original texture and adjust exactly at the pixel. When done
you set the layer fully opacity.
Repeat the process for everything to be pasted on this texture file, save and convert (it is during this conversion you add the alpha
channel which defines the reflections)
There are plenty of good tips you can find on Posky painter's forum.
![[Image: banniere064.png]](http://www.britair-virtual.com/bannieres/banniere064.png)