Today's Progress:
I fixed the Airport database creator, I wait the feedback of Pedro to post the new version here also.
I removed completely the Prepar3D GPS that was slow (>2 seconds sometime) and that I suspected to trigger some problems on some systems.
Now FsP use the new airport database which take less than 5ms to find an airport by location.
After that I worked mainly on effects today, all are back including Flak, fuel leak, oil leak, engine fire, flak hit etc. etc.
"War zone" will finally be back
What's the purpose of war zone would some say ?
First for the lulz of flying between explosions, being hit and manage damages.
Second it's an excellent way to boost your pilot's career, if you land (or belly land) safely an aircraft with massive war damage you can gain as much as 3000 pilot points in one flight.
Here a testing loop of effects to "stress" them (not a FsP flight)
It's better with sound and animation.
I fixed the Airport database creator, I wait the feedback of Pedro to post the new version here also.
I removed completely the Prepar3D GPS that was slow (>2 seconds sometime) and that I suspected to trigger some problems on some systems.
Now FsP use the new airport database which take less than 5ms to find an airport by location.
After that I worked mainly on effects today, all are back including Flak, fuel leak, oil leak, engine fire, flak hit etc. etc.
"War zone" will finally be back

What's the purpose of war zone would some say ?
First for the lulz of flying between explosions, being hit and manage damages.
Second it's an excellent way to boost your pilot's career, if you land (or belly land) safely an aircraft with massive war damage you can gain as much as 3000 pilot points in one flight.
Here a testing loop of effects to "stress" them (not a FsP flight)
It's better with sound and animation.
![[Image: 180503-034019_FastStoneEditor1.jpg]](http://www.dansteph.com/screenshots/180503-034019_FastStoneEditor1.jpg)