21-08-2005, 07:39 AM
Yes; here's a nice tip: You can use one of the buttons as a "SHIFT" key and that way you can double the number of the button assignments!
I'm not sure about FSUIPC (it calibrates more precisely than CM though) but with the CH Control Manager (CM)software, when you assign
a "shift" key, you're not assigning the keyboard Shift to a key. You're designating one of the buttons as a special key so that when you push
that key and another key you can get two different functions. This is easier to explain with an example:
On the CH Yoke, I designate button 1 as the shift key by ticking the shift key box in the CM. ( It's just a little check box. I believe it's labeled
'Use As Shift' or something along those lines. Ahh, I'm pretty sure you have to uncheck the DirectX box first. Then you'll see the shift box and
two Assignments boxes. The top one is for the unshifted assignment, the bottom one is for the shifted assignment. You have to program
them as keyboard shortcuts and not define them through FS this way but it allows you to really have some flexibility and if you want different
button assignments for GA planes or big iron just save different maps.)
Then I can assign two functions to all the other buttons (ie. button 2: unshifted - s, shifted - S). So when I want to cycle through views in the
forward direction, I just click button 2. If I want to cycle backwards, I hold button 1 (shift button) and then click button 2. All the other buttons
are the same. You can even double up all the buttons on the Pro Throttle and Throttle Quadrant with the one shift button on the yoke. I use
that for ATC commands. I use one of the hat switches and one of the buttons on the Pro Throttle. The hat switch is assigned 1 - 4
unshifted, 5 - 8 shifted and the button 9 unshifted, 0 shifted. The only time I ever touch the keyboard is to finish a flight or in the rare
instance where I forgot to program a function onto my controllers. But let me tell you, with the CM and all the CH gear I have, I have far more
possible button functions than I could ever think about using. It gets even better if you consider that the Pro Throttle allows for 3 different
modes (ala Thrustmaster and Falcon 3.0) so feasibly I could program 3 functions to every button and switch on the throttle, yoke, and TQ.
The mind boggles.
Post Edited ( 08-21-05 08:41 )
I'm not sure about FSUIPC (it calibrates more precisely than CM though) but with the CH Control Manager (CM)software, when you assign
a "shift" key, you're not assigning the keyboard Shift to a key. You're designating one of the buttons as a special key so that when you push
that key and another key you can get two different functions. This is easier to explain with an example:
On the CH Yoke, I designate button 1 as the shift key by ticking the shift key box in the CM. ( It's just a little check box. I believe it's labeled
'Use As Shift' or something along those lines. Ahh, I'm pretty sure you have to uncheck the DirectX box first. Then you'll see the shift box and
two Assignments boxes. The top one is for the unshifted assignment, the bottom one is for the shifted assignment. You have to program
them as keyboard shortcuts and not define them through FS this way but it allows you to really have some flexibility and if you want different
button assignments for GA planes or big iron just save different maps.)
Then I can assign two functions to all the other buttons (ie. button 2: unshifted - s, shifted - S). So when I want to cycle through views in the
forward direction, I just click button 2. If I want to cycle backwards, I hold button 1 (shift button) and then click button 2. All the other buttons
are the same. You can even double up all the buttons on the Pro Throttle and Throttle Quadrant with the one shift button on the yoke. I use
that for ATC commands. I use one of the hat switches and one of the buttons on the Pro Throttle. The hat switch is assigned 1 - 4
unshifted, 5 - 8 shifted and the button 9 unshifted, 0 shifted. The only time I ever touch the keyboard is to finish a flight or in the rare
instance where I forgot to program a function onto my controllers. But let me tell you, with the CM and all the CH gear I have, I have far more
possible button functions than I could ever think about using. It gets even better if you consider that the Pro Throttle allows for 3 different
modes (ala Thrustmaster and Falcon 3.0) so feasibly I could program 3 functions to every button and switch on the throttle, yoke, and TQ.
The mind boggles.
Post Edited ( 08-21-05 08:41 )
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