19-08-2005, 11:19 AM
I agree with Sovek.
A better ATC would be a priority. Although the big progress made since FS 98 which sent us digging holes in the mountains, It is still quit poor.
- Lack of speed assignment and control.
- Departure and approach path totally inconsistent with the charts SID and STAR.
- Poor management of available parallel runway: we are too often waiting endlessly for take off clearance.
- Poor regulation of arrival traffic. all AI and player planes are cleared to land on the same runway and must go around at last moment. It should use
rather holding patterns.
- More flexibility in runway assignment.
- Better regulation on ground sometimes I get nose to nose with an AI plane taking the same taxi way on reverse direction.
About weather, I use the now the real one as there are forcasts and I can take account of them for my flight planning. Just a critic, when the
connexion to the server fails. the game is interrupted with a dialog box telling me to check and retry later. This is useless. why not simply try
later in background without flight pause ?
About time:
Please, PLEASE !!! I beg you Mr Bill: no more GMT time shift in flight !!!
Something like an integrated FSNavigator would be great. or at least the possibility to view the maps and chart without game interruption.
The AI traffic can already be nicely improved with things like TTools. But the airports looks quite empty in comparison to the air traffic. Now it is
may be an issue about fps.
Some effects like landing light beams , beacons and strobe could be really improved.
Off course, I hope that current FS9 planes will still be compatible but can guess that they won't bother testing with all FS9 third parties payware
and freeware fliying around.
Post Edited ( 08-19-05 13:00 )
A better ATC would be a priority. Although the big progress made since FS 98 which sent us digging holes in the mountains, It is still quit poor.
- Lack of speed assignment and control.
- Departure and approach path totally inconsistent with the charts SID and STAR.
- Poor management of available parallel runway: we are too often waiting endlessly for take off clearance.
- Poor regulation of arrival traffic. all AI and player planes are cleared to land on the same runway and must go around at last moment. It should use
rather holding patterns.
- More flexibility in runway assignment.
- Better regulation on ground sometimes I get nose to nose with an AI plane taking the same taxi way on reverse direction.
About weather, I use the now the real one as there are forcasts and I can take account of them for my flight planning. Just a critic, when the
connexion to the server fails. the game is interrupted with a dialog box telling me to check and retry later. This is useless. why not simply try
later in background without flight pause ?
About time:
Please, PLEASE !!! I beg you Mr Bill: no more GMT time shift in flight !!!

Something like an integrated FSNavigator would be great. or at least the possibility to view the maps and chart without game interruption.
The AI traffic can already be nicely improved with things like TTools. But the airports looks quite empty in comparison to the air traffic. Now it is
may be an issue about fps.
Some effects like landing light beams , beacons and strobe could be really improved.
Off course, I hope that current FS9 planes will still be compatible but can guess that they won't bother testing with all FS9 third parties payware
and freeware fliying around.
Post Edited ( 08-19-05 13:00 )
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