11-06-2007, 04:25 PM
Hey guys, just bought FSP thought I'd share my comments. Buy the program if you like it - don't steal it. Why bother? If you don't have the $40
then save up. That's what I had to do. I thought the program was quite expensive but I have since changed my mind. It is absolutely worth the money
I spent. I went with the demo for months until I had the extra $40 (hard to come by!). Please support your local (or not so local, as it is)
software developer.
I believe there is a line between one guy charging $40 or so for an excellent add-on program to a video game, and a huge mega company charging $800
for a software suite that is geared and marketed to other companies. 'Owning' a pirated copy of Photoshop for your own personal use on which you
learn how to make graphics is not legal. However, I don't think Adobe will be knocking on your door... They WANT you to use the software, and to
learn to use it well. They WANT you to become reliant on its features. It's the same policy with Microsoft. They WANT everyone to use their
software - which is why they don't come knocking on your door when you get the corporate version of WindowsXP installed on your personal computer. If
you make graphics for a company, or for your company in which you are using the graphics for sale or advertisements, you should then buy a 'legal'
copy. It's only fair. If you are just installing Adobe on your personal computer for personal enjoyment, I don't think Adobe will be calling your
house. It is not 'legal' but tolerated. If you use their software to make money (via graphics) or to advertise yourself or your company, then yes
you should spend the money and buy a real copy. If you sell your graphics, then the $800 for a legit, upgradeable, supportable version is not a lot
of money.
The same goes for FSP. If you want to just fly out of KSFO, then you can keep the software and not have to pay any money for it. However, if you
want to fly out of KMIA or KMSP or wherever, then you need to buy it. It's only fair.
One thing that should be noted is that all forms of anti-piracy will be circumvented. Unless the software is literally free, there will always be
people who won't buy it and will instead obtain it illicitly. There is no way to have a 100% purchase rate. The more draconian the anti-piracy the
more likely people will pirate it. That doesn't make sense but its true. The data for this is out there - any DRM or anti-piracy setup has some back
door that someone figured out. The harder it is to break, the more people who will try to break it.
Therefore, I believe that software (and music as well) should either have non-obtrusive anti-piracy built-in or be free of anti-piracy altogether.
Most people will actually buy the software instead of trying to obtain it illegally. Those who actually take the time to break the DRM or
anti-piracy, or who search for 'free' serials and what have you, will probably NEVER buy the software. DRM and anti-piracy, in general, 'keep the
honest people honest'. The crooks will never abide by the law!
For me, I don't generally 'steal' music or software. However if you make my software SO difficult to register and license, and make it a pain to
uninstall and reinstall, then I won't even bother with it. I won't steal it either, I just won't use it.
One software package that required an on-line licensing was Out of the Park Baseball. I could 'license' my game over the internet, and 'unlicense' it
any time, whenever I wanted. I could therefore, install it on my laptop and work and home computers, licensing and unlicening whenever I changed
computers. I did this, sometimes two or three times a day. And the developer encouraged this! The way he figured was that I bought my 'right' to
use the software so I should be able to use it whenever I wanted. I could only use it once at a time of course, but then I didn't play the game on
two computers at the same time (the game did not have any multiplayer aspect to it). I think more software packages should be licensed as such, so
that I can 'unlicense' uninstall the program, FDISK and reinstall Windows, and reinstall and relicense the program if necessary, for example.
Ok enough on this, thanks for reading all the way though!
then save up. That's what I had to do. I thought the program was quite expensive but I have since changed my mind. It is absolutely worth the money
I spent. I went with the demo for months until I had the extra $40 (hard to come by!). Please support your local (or not so local, as it is)
software developer.
I believe there is a line between one guy charging $40 or so for an excellent add-on program to a video game, and a huge mega company charging $800
for a software suite that is geared and marketed to other companies. 'Owning' a pirated copy of Photoshop for your own personal use on which you
learn how to make graphics is not legal. However, I don't think Adobe will be knocking on your door... They WANT you to use the software, and to
learn to use it well. They WANT you to become reliant on its features. It's the same policy with Microsoft. They WANT everyone to use their
software - which is why they don't come knocking on your door when you get the corporate version of WindowsXP installed on your personal computer. If
you make graphics for a company, or for your company in which you are using the graphics for sale or advertisements, you should then buy a 'legal'
copy. It's only fair. If you are just installing Adobe on your personal computer for personal enjoyment, I don't think Adobe will be calling your
house. It is not 'legal' but tolerated. If you use their software to make money (via graphics) or to advertise yourself or your company, then yes
you should spend the money and buy a real copy. If you sell your graphics, then the $800 for a legit, upgradeable, supportable version is not a lot
of money.
The same goes for FSP. If you want to just fly out of KSFO, then you can keep the software and not have to pay any money for it. However, if you
want to fly out of KMIA or KMSP or wherever, then you need to buy it. It's only fair.
One thing that should be noted is that all forms of anti-piracy will be circumvented. Unless the software is literally free, there will always be
people who won't buy it and will instead obtain it illicitly. There is no way to have a 100% purchase rate. The more draconian the anti-piracy the
more likely people will pirate it. That doesn't make sense but its true. The data for this is out there - any DRM or anti-piracy setup has some back
door that someone figured out. The harder it is to break, the more people who will try to break it.
Therefore, I believe that software (and music as well) should either have non-obtrusive anti-piracy built-in or be free of anti-piracy altogether.
Most people will actually buy the software instead of trying to obtain it illegally. Those who actually take the time to break the DRM or
anti-piracy, or who search for 'free' serials and what have you, will probably NEVER buy the software. DRM and anti-piracy, in general, 'keep the
honest people honest'. The crooks will never abide by the law!
For me, I don't generally 'steal' music or software. However if you make my software SO difficult to register and license, and make it a pain to
uninstall and reinstall, then I won't even bother with it. I won't steal it either, I just won't use it.
One software package that required an on-line licensing was Out of the Park Baseball. I could 'license' my game over the internet, and 'unlicense' it
any time, whenever I wanted. I could therefore, install it on my laptop and work and home computers, licensing and unlicening whenever I changed
computers. I did this, sometimes two or three times a day. And the developer encouraged this! The way he figured was that I bought my 'right' to
use the software so I should be able to use it whenever I wanted. I could only use it once at a time of course, but then I didn't play the game on
two computers at the same time (the game did not have any multiplayer aspect to it). I think more software packages should be licensed as such, so
that I can 'unlicense' uninstall the program, FDISK and reinstall Windows, and reinstall and relicense the program if necessary, for example.
Ok enough on this, thanks for reading all the way though!