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Payload an unreal situation - Printable Version +- FsPassengers Forums (http://www.fspassengers.com/forum) +-- Forum: FsPassengers (http://www.fspassengers.com/forum/forumdisplay.php?fid=3) +--- Forum: FsPassengers Support (http://www.fspassengers.com/forum/forumdisplay.php?fid=5) +--- Thread: Payload an unreal situation (/showthread.php?tid=5106) |
Payload an unreal situation - Holzmann - 21-08-2005 There is a problem with the payload of FSpassegers: It doesn't consider the necessary crew's embarkment for operation of the aircraft We can in in most of the cases, to use the stations 1 and 2 for us to include the crew, more oh other problem appears: The crew starts to be part of the passengers' list. They put, if we don't use ourselves of this artifice the weight of the aircraft it won't be the Real because the stations no used (station 1 cockpit-Crew and station 2 - Cabin-Crew) they will stay reduced to zero. He/she has plus, for us to use the stations 1 and 2 correctly for the crew owed always to the quantitative necessary we add 1 - for instance if in the cockpit - Crew station 1 needed Pilot, copilot and flight engineer (727, 707, Concord) we should define the station 1 as 4 and we can only use like this the three necessary positions. make the test (Contribution of the cmte Ulisses) I understand that the situation should be appreciated to allow the crew's embarkment in separate. Thanks, and a good morning Cmte_Holzmann Ident - ETS152(IVAO) Eccentric Travels - An Very good Brasilian Virtual Airline Re: Payload an unreal situation - Holzmann - 21-08-2005 An apparently simpler solution would be the program not to act about the crew's stations....... leaving this clearly defined and like this to allow his shipment for FS9. Cmte_Holzmann Ident - ETS152(IVAO) Eccentric Travels - An Very good Brasilian Virtual Airline Re: Payload an unreal situation - SWAFO - 21-08-2005 This has been discussed before, please use the forum search feature. Thread closed. |