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[Closed] FsPassengers for FSX official note and Blog ! - Printable Version +- FsPassengers Forums (http://www.fspassengers.com/forum) +-- Forum: FsPassengers (http://www.fspassengers.com/forum/forumdisplay.php?fid=3) +--- Forum: FsPassengers General (http://www.fspassengers.com/forum/forumdisplay.php?fid=4) +--- Thread: [Closed] FsPassengers for FSX official note and Blog ! (/showthread.php?tid=3211) |
Re: FsPassengers for FSX official note and Blog ! - 42jeff - 26-10-2008 I had a tire blow on me after a 3.4 hour cross country flight with three of my kids on board going to see grandma for the weekend. Uneventful approach and landing and as soon as the tires hit the left tire blew. I did all I could to keep the plane on the runway and rightside up as the plane REALLY wanted to spin to the left. After all was said and done...stopped...engine off...and wiping the sweat off my brow...my daughter looked over at me from the passenger seat and says, "tsk tsk tsk....that was your worst landing ever..." I very nearly made her walk home.... Re: FsPassengers for FSX official note and Blog ! - rojasjorge98 - 27-10-2008 Quote:DanSteph wrote: I hope this feature can be removed optionally because I will blow the tire every time. Thanks, Jorge Rojas Re: FsPassengers for FSX official note and Blog ! - DanSteph - 27-10-2008 I can kiss almost every time even in bad weater (not recommended anyway in this case)... FsP is meant to improve your piloting skill I doubt you land at -700fpm or worse every time ? do you ? NEWS: Added this failure as random, once landed the tire may explode also. (maintenance error on tire inflation) Nothing really bad but some that thought they've made the day after wheel touchdown might be surprised and finish badly. Another "teaching" failure: don't relax until you're at home ![]() Dan Post Edited ( 10-27-08 03:28 ) Re: FsPassengers for FSX official note and Blog ! - KenG - 27-10-2008 Quote:rojasjorge98 wrote: 716fpm at 135 KIAS = a 3 degree glide-slope, so if you are hitting at >700fpm every time then I would suggest that you work on your flare a little bit more or you may be flaring with too much energy and ballooning your approach. Good luck. Re: FsPassengers for FSX official note and Blog ! - SkyAirWorld - 27-10-2008 Jorge Rojas, ![]() Re: FsPassengers for FSX official note and Blog ! - Super M - 27-10-2008 Hi Dan, This is my first post on your forum and i would like to congradulate you on a job very well done. FS9 was not worth enjoying without FSP and although FSX has greatly improved i know that FSXP with all it's new and wonderful features will absolutely rock. Good Luck on the development of FSXP and i await your release on or before 25 December 2008!! Re: FsPassengers for FSX official note and Blog ! - DanSteph - 27-10-2008 Welcome on forum and thanks for kind word ... ![]() Dan Re: FsPassengers for FSX official note and Blog ! - Atlantic Airways - 27-10-2008 It's just getting better and better, eh? I really like the many new features implented in FSPX, I am sure that i'll buy the Program the day it comes out ![]() ![]() Re: FsPassengers for FSX official note and Blog ! - rojasjorge98 - 28-10-2008 Quote:SkyAirWorld wrote: SkyAirWorld, I get -1,000 - -2000 ftpm during decent. I start my decent about 2 mile final. When I start my descent I am at arround 2000. I normaly decend slowly. But have trouble when I am really close to the runway. I fly an MD-88. I go acording to the Delta Virtual Airlines guidelines and they recomend between 140 and 150 knotts, landing speed. I normally am at 146 or so. You might be able to look at my flight records at teh Delta Virtual Airlines website my pilot code is DVA6011. Any Suggestions, Jorge Rojas Re: FsPassengers for FSX official note and Blog ! - Valoran - 28-10-2008 Maybe come in a little flatter with a longer approach path so you can start settling in sooner. I had to do that when I first started out because my approaches all looked like tactical approaches by C-17's in Baghdad. I learned to anticipate a little more and by stretching and flattening out my approach I had lower speed at lower altitude sooner and could set her down more gently. It may not be perfectly realistic when you have to slide under the glideslope a little but it works. Re: FsPassengers for FSX official note and Blog ! - KenG - 28-10-2008 Quote:rojasjorge98 wrote: Well there's your problem: At 150 KIAS 1,000 fpm = 4 degree glide slope and at 150 knots 2,000 fpm is just north of a 7.5 degree glide slope. A good glideslope for an approach to landing is 3 degrees. which is about 800 fpm. Give yourself more room 2 mile descents from 2,000' AGL is just too close for a straight in approach. At 150 Knots you are traveling 2.5 nm per minute and for a 3 degree descent from 2,000' AGL you will need 2.5 minutes to descend. Thus 2.5 x 2.5 = 6.3 nm straight in approach and is where you should begin your descent. Once you begin your descent maintain just a hair under 800 fpm. The above technique should stabilize your approach and help with your landings. 2,000' at 2 miles! I can autorotate a helicopter in that distance! Sorry about the ![]() Re: FsPassengers for FSX official note and Blog ! - DanSteph - 28-10-2008 NEW: Jeff Mc Bride is now in charge of payload model... He do a great job at this: ![]() Dan Re: FsPassengers for FSX official note and Blog ! - SkyAirWorld - 28-10-2008 There we go, KenG has hit the nail on the head ![]() Just as your used to that kind of approach, keep stalling in mind... Have a practice in YPTN Its an Australian Air Force base, nice long runway head out around 100NM and then come back in for an approach and see how you go... Re: FsPassengers for FSX official note and Blog ! - DBE - 28-10-2008 Quote:DanSteph wrote: Veeery nice, Jeff! ![]() Re: FsPassengers for FSX official note and Blog ! - JeffMcBride - 28-10-2008 Quote:DBE wrote: Thanks DBE! ![]() JeffMc |