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[Work in Progress] FsPassengers for Prepar3D v4 (64 bits version) - Printable Version +- FsPassengers Forums (http://www.fspassengers.com/forum) +-- Forum: Flight Simulators (http://www.fspassengers.com/forum/forumdisplay.php?fid=7) +--- Forum: Prepar3D General (http://www.fspassengers.com/forum/forumdisplay.php?fid=8) +--- Thread: [Work in Progress] FsPassengers for Prepar3D v4 (64 bits version) (/showthread.php?tid=18097) |
RE: [official] information about Prepar3D v4 (64 bits version) - VictorVector - 13-06-2018 (13-06-2018, 12:02 AM)DanSteph Wrote: I would need some databases (send zipped by mail at dan at fspassengers.com) but also Ideally an excel sheet with as much flights as possible with their flight and fleet expense/gain so I can make them vary given a factor to simulate the final result. Sure thing! I will email my latest company over. I think the income multiplier would do the job well, and would allow each user to customize it to their desired experience. You could also increase fixed company costs as your fleet grows, due to the need for more crew, maintenance costs, etc. Insurance could also be much higher when you are a relatively new pilot. Higher penalties for time speeding depending on how much of the trip you did not do at real time. Here is a specific example to illustrate what I was describing before. This was the 20th flight of the company, that had a fleet of three. With $150k profit from a 2.5 hour flight, it would take maybe 1/2 as much time to get the next plane, than it did the previous plane. So the tuning formula could perhaps take into account how many flights it would take to buy another plane of equal of higher value, given the selected difficulty. ![]() ![]() RE: [official] information about Prepar3D v4 (64 bits version) - Astramemoria - 16-06-2018 Salut Dan, Je suis client depuis quelques années maintenant et je souhaitais simplement savoir si je pouvais participer à la beta pour P3Dv4 si éventuellement cela peut t'aider. Cordialement. RE: [official] information about Prepar3D v4 (64 bits version) - pmborg - 17-06-2018 Am I curious Dan, any feedback from the databases provided, did you had time to analyse it? - Did you notice that I managed to have negative revenue in all flight of Level0 Training? It makes it more realistic in my opinion. It is also nice that every time that every time that we pass to another level that cost money. Because in real life we need to do the flying checks with the instructor, to get that aircraft type-rating and that cost money. Pilot cheers, Pedro Borges RE: [official] information about Prepar3D v4 (64 bits version) - DanSteph - 17-06-2018 I changed/edited more than 600 lines of code ![]() I first changed the price dialog which needed some code change and one things after another I changed almost all the pax&services&economics calculus and added a lot of security stuff to make the code more error proof. ![]() Pedro, I installed your database actually ![]() It's on my "todo" list. --------------------------------------------------------- Latest news: --------------------------------------------------------- The new prices dialog... ![]() If you click on a slider a businessman advice appear and stay for 2 seconds or as long as you click. It will help you to make wise prices/quality decision. ![]() RE: [official] information about Prepar3D v4 (64 bits version) - VictorVector - 18-06-2018 One more question and bug report: 1. Will there be cross-platform compatibility for your company? Let's say I have purchased FSP for both FSX and P3Dv4. Can I then fly for my company, by using either sim? This would be especially useful for cases where one sim doesn't offer the models available in the other. Or instances where I simply haven't re-bought an aircraft addon yet, for P3D. 2. This might already be fixed, but I had a company name that was very long, and was pushing the total money value to the next line, thereby hiding it. This problem was visible on the first tab of the company manager window, to the top right. RE: [official] information about Prepar3D v4 (64 bits version) - InkWithGold - 19-06-2018 I just read a thread about the 1300nm cap, and was wondering if this will be changed in the new version http://www.fspassengers.com/forum/showthread.php?tid=18269 RE: [official] information about Prepar3D v4 (64 bits version) - forumtroll - 20-06-2018 Dan, I'm afraid someone just started the clock, and your development is officially now a race against the clock. I'm going to be the loyal customer to you, but if this one manages to finish before you, you may have a problem getting people to return to FS Passengers. What I am talking about. RE: [official] information about Prepar3D v4 (64 bits version) - paulwain - 20-06-2018 I did see that looks good but the crew sounds are just horrible in that video. Hopefully they improve them to be more realistic. But would be interesting to see the final version RE: [official] information about Prepar3D v4 (64 bits version) - DanSteph - 20-06-2018 (19-06-2018, 05:10 AM)InkWithGold Wrote: I just read a thread about the 1300nm cap, and was wondering if this will be changed in the new version I'm redoing the economics of tickets/service yet but I don't remember/know what is the "1300 cap", do you have some simple examples ? EDIT: Found, there was a 2450km limit, I changed for 20000km (10800Nm), half the circumference of earth. (18-06-2018, 12:33 AM)VictorVector Wrote: 1. Will there be cross-platform compatibility for your company? Let's say I have purchased FSP for both FSX and P3Dv4. The flight databases are compatible but I was forced to finally split the main directory to "FsPassengersP3Dv4". There is simply too much files that change. So now we would have : FsPassengers <-FSX FsPassengersP3D <-Prepar3dv3 FsPassengersP3Dv4 <-Prepar3dv4 Now this is still an open question that I'll answer later when doing the installer : how to allow all versions to use the same database. I can maybe put a redirection in V4 to another directory of your choice that could be defined at installation. All databases files would be read/write from this directory. (18-06-2018, 12:33 AM)VictorVector Wrote: 2. This might already be fixed, but I had a company name that was very long, and was pushing the total money value to the next line, thereby hiding it. This problem was visible on the first tab of the company manager window, to the top right. If it was only the case in the Company Manager, yes, it's fixed, see screenshots above, there is plenty of place. If you find this problem elsewhere, please report here so I can fix. (20-06-2018, 12:42 PM)forumtroll Wrote: I'm going to be the loyal customer to you, but if this one manages to finish before you, you may have a problem getting people to return to FS Passengers. Well, They aren't at all in the same category imho. FsPassenger's announcements and advice of pax during flight is only a small part of FsPassengers. Maybe 15% of code if not less. My reflexion on this since years: -The name "FsPassengers" is a bit misleading, it's much more than announcements; career, reports, loading aircraft, failures, economic, chatter, export etc. I've put too much things into it that could be split in 3-4 addons. Customers interested in all features would have to pay more for all addons and some pilots might also not know "FsPassengers" because the name doesn't say well what it feature. (FsEconomic / FsAircraftLoader / FsCareer / FsWarZone / FsChatter etc. etc.). But well... That was my idea of a good addon ![]() If TFDi is better at annoucments, you can silent FsP's announcment and use both if you miss all the other FsP stuffs. If not you're probably not the "target customer" of FsPassengers (the other 75% of code) ![]() RE: [official] information about Prepar3D v4 (64 bits version) - Larynx - 20-06-2018 I dont think, that PACX could be a competitor against FsPassengers... It misses too much - and the "FsPax-Feeling" is missing for me. But I have a question @DanSteph: After you bring out the 64bit Version, do you have plans to bring FsPassengers as X-Plane 11 Plugin out? SimBuddy is for me more like PACX - the FsPassengers Feeling is missing. The reactions and so much more. Greetings Larynx RE: [official] information about Prepar3D v4 (64 bits version) - N422BH - 21-06-2018 Who wants to hear some dude make a cabin announcement.. i don't.. i lasted like 10 sec into that had to close it. ![]() RE: [official] information about Prepar3D v4 (64 bits version) - tonaz - 21-06-2018 (21-06-2018, 01:01 AM)N422BH Wrote: Who wants to hear some dude make a cabin announcement.. i don't.. i lasted like 10 sec into that had to close it. ahahah totally agree. we are talking here about something completely different. Dan, is the beta testing started? i would like to be part of it. RE: [official] information about Prepar3D v4 (64 bits version) - DanSteph - 21-06-2018 ------------------------------------------------------------------------------ Latest news ------------------------------------------------------------------------------ Screenshot session... ![]() Four days to redo completely the "prices" tab ![]() ![]() But I've redone almost all the economics / pax advice to be much more realistic BUT simple to use. Before this update the luxe/low cost company had no really meaning, now the quality and prices of service are taken in account by passengers for the ticket price. (Even if they don't consume products) Let's see an example: VIP Passengers think that $1100 for tickets is a "good price" granted that services are free and with an excellent quality, and they will have a positive opinion at the end of the flight (company reputation) ![]() Now if you lower the product quality slider of VIP products (they will cost you less), evaluation texts change in real time. With a lower quality of services, the $1100 ticket is now evaluated as "normal" (neutral opinion) (Note: the "Market Studies" is for the VIP services: drink, sandwiches, food, because we are moving the products quality slider) ![]() ...And if you make them also pay the service, you can see that pax would be angry in the advice about the "quality-price of sandwiches (because we move this slider), and the same tickets price is now evaluated as "very high", they will have a negative opinion of ticket's prices at the end of flight, just because they have to pay sandwiches that have a lower quality. high ticket price + high service price with a "normal" quality = ![]() ![]() With this new economic model, being a "low cost company" with paying service or a "luxe company" with free products have a real meaning. Also you have a total control of what you want: boost the company reputation OR the income, or pax occupation, or a mix. You can even accept to loose money to give an extra boost to your company reputation OR steal passengers money at the expense of your company reputation. (I recall that your company's reputation as well as number of flights made from one airport are taken in account for the number of pax that want to take your flight) Here, you have the "ticket price advice" because we move this slider, you see your total income, the number of empty seats and the passengers evaluation. ![]() Of course you'll have preset for those that aren't interested in price tuning. And I wonder if I'll not add some presets like this : Luxe company - boost reputation (less pax) Luxe company - mixed (less pax) Luxe company - boost income (less pax) Normal company - boost reputation Normal company - mixed Normal company - boost income Low cost company - boost reputation (more pax) Low cost company - mixed (more pax) Low cost company - boost income (more pax) I have 2-3 days more work to control that everything is correct, make preset, take every case in account ("tour" or "acrobatic" flights) etc. etc. ![]() RE: [official] information about Prepar3D v4 (64 bits version) - DanSteph - 21-06-2018 Forgot to mention this important precision about prices/quality... Of course the FIRST factor of passengers opinion at the end of flight is how went your flight. We are pilots first, not supermarket manager. ![]() The prices & quality just modify "slightly" the opinion and it depend of the level. If you have a flight rated 80%, you can have a boost at 84%-86% with good prices/services or a degradation at 72% with bad. BUT If you have a bad flight at 40%, you can have a degradation of 25% because of bad services. (on trip advisor they would say that the flight was bad AND the services sucked, so = horrible flight, horrible company. It sound logic) But you can have a boost at 50% if the services where good. ("Horrible flight but at least the sandwiches where good for the price") Because everything is now interconnected like this, it's harder to code, but much more realistic and logic. RE: [official] information about Prepar3D v4 (64 bits version) - ilyasitu - 21-06-2018 Dear Dan Any update regarding the publishing date of the software. Thx. |