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[Work in Progress] FsPassengers for Prepar3D v4 (64 bits version) - Printable Version

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RE: [official] information about Prepar3D v4 (64 bits version) - proteinfolder - 14-04-2018

Hello Dan,

I've been using FsPassengers since FS2004 (how I miss the FSPAX world tours...) and it is one of the most important add-ons for me.

I've lurked for a long time, but since you are paying close attention to this thread I'd like to leave a suggestion:

Add GSX integration, ie, sync fspax boarding with GSX.

At the last page of GSX manual there are instructions for reading a few internal GSX variables:
Quote:Interfacing with GSX
Here’s some informations useful to developers wanting to interface their airplanes or utilities with GSX. Most of the information can be retrieved using L: variables, which can be read very easily from an XML gauge code, but also in a C/C++ gauge, using the register_var_by_name(), get_named_variable_value() API calls from the Panels interface.

Reading the current status of GSX operations:
Each GSX service has an associated L: variable:
L:FSDT_GSX_DEBOARDING_STATE
L:FSDT_GSX_CATERING_STATE
L:FSDT_GSX_REFUELING_STATE
L:FSDT_GSX_DEBOARDING_STATE  (I believe there is a typo here and the variable name should be FSDT_GSX_BOARDING_STATE)
L:FSDT_GSX_DEPARTURE_STATE 

With a status being a numeric value, indicates the following:
1 = service can be called
2 = service is not available
3 = services has been bypassed
4 = service has been requested
5 = service is being performed
6 = service has been completed
I have some years in C++ development and these do not appear to be too complicated, however I have zero experience in prepar3d (or any sim) add-on development and could be horribly wrong...
Thanks for these updates and making FsPassengers awesome.


RE: [official] information about Prepar3D v4 (64 bits version) - AllenBlack - 14-04-2018

Just wanna say that I am real excited that Dan is back. I have the FSX version of FsPassengers and have missed it greatly like many after upgrading to Prepar3d v 4. Have frequented this forum off and on for months hoping some news would come our way. Looking forward to the new version and possibilities for what a new version can bring!


RE: [official] information about Prepar3D v4 (64 bits version) - forumtroll - 14-04-2018

Hey Dan. Just thought I'd give you a suggestion. If I can provide you with the source code for a PMDG API to detect the strobes in PMDG aircraft, would you be happy to use it?

As for the "divert to alternate", determining the weather is tricky. However, as I've found out with some pain in earlier releases, there is a lack of scenarios that allows for a diversion: drunk passengers being rowdy, heart attack, acute explosive diarrhea, (illegal) immigrants in landing wheel bay, technical issues (that would not qualify for a mayday or PANPAN, but still warrants a diversion to closest airfield for passengers' safety), etc. Would it be possible to include such incidents to spawn a "workflow" where the pilot should choose a suitable airfield to divert to, and some sort of penalty/reward system if the divert was correct or not (by that I mean that there are situations where the diversion should be to origin, not alternate, and there are situations where distance to hospital is a deciding factor when you have a medical emergency on board).

As for the suggestion to add externally recorded flights to database: I'll be happy to make such a utility if you can provide me with the database format Smile


RE: [official] information about Prepar3D v4 (64 bits version) - space_coast90 - 14-04-2018

Hello
I'm a very dedicated user of FSP for FSX since 2009. I really love to fly with FSP and the added realism is just a great thing.
Recently, I came up with some ideas, which I would like to share, they even add more realism to FSP, from my point of view:

- More food options such as:
- beverages (already implemented)
- sandwiches (already implemented)
- aperitif, desert
- hot small snack (pre arrival on a long haul flight)
- breakfast
- lunch
- dinner

- More movie options (for long haul flights)
- up to 12


- chance to upgrade an aircraft with:
- PTV's (personal IFE)
- lieflat seats in business and first (gives better reputation)
- Economy Premium seating (as a new class for payload model)
- charter aircraft

- Planning a flight:
- instead of choosing a flight time in the boarding screen, implement the scheduled time of departure (STD) and estimated time of arrival (ETA). This way, you can simulate delays or early arrivals much better

These are my ideas.

I hope, some of them will be implemented :-)

Greetings

SpaceCoast


RE: [official] information about Prepar3D v4 (64 bits version) - DanSteph - 14-04-2018

I'll reply to your last messages later (maybe tomorrow), once I'm done with my current work but for now...

After hours of work I just got this below Big Grin (See my note here: http://www.fspassengers.com/forum/showthread.php?tid=18097&pid=165455#pid165455 )

Now belly landing work, the aicraft slide on ground with a nice metal sound. Belly landing is almost okay on P3Dv4... (you have also "tire blow" and "two green only landing" failures)
Of course I must now check, cross-check and check again my code. Touching the memory is very sensitive...

[Image: 180414-181006_whoooloooloo.jpg]


RE: [official] information about Prepar3D v4 (64 bits version) - sturag - 14-04-2018

This is so great Dan! 

And all you guys.. i think you should stop requesting feature requests in this thread, just let Dan fix it so it works in P3d v4.


RE: [official] information about Prepar3D v4 (64 bits version) - dixdetension - 14-04-2018

Hello,
since the time we expect, many drivers like me, discouraged, have migrated to X-Plane.
The latter is much more powerful visually than P3DV4.
Consider making a version for this simulator. If so, this is the jackpot insured for you.
Sincerely


RE: [official] information about Prepar3D v4 (64 bits version) - mikber - 14-04-2018

(13-04-2018, 02:36 PM)DanSteph Wrote:
(13-04-2018, 11:21 AM)mikber Wrote: Dan, quick suggestion. Option to divert your flight to another airport if the weather conditions are to bad.

Yep, interesting. With an overall bonus point if it was a wise decisions... (*"Pax are not happy about destination-200" "*Divert was a good decision given the bad weather, safety first +600")

But a wise decision might be a bit difficult to detect.
One should not land 1000km away from destination or on an airport where the weather is worse than the original and it may be very difficult to detect the weather over far airports.

Mhhhh.... (thinking out loud) ... yes with a dialog to enter the new destination... Mhhhhh... and I can do the detection at this time...

I note this on my "TODO" list but I'll probably release a first functional v4 in hurry with almost no changes, then start to add stuff for an update. (1 month)

------------------------
Speaking about Idea :
------------------------

There is a looong time that I think about allowing to purchase stuff to customize the interior of your aircraft.
more comfortable seats, multimedia electronic, phone by sat, cabin decoration etc. etc.

You'll loose some money but it can give you a "pax waiting at gate" and "pax happiness/company satisfaction" boost...
You can then raise ticket price to payback/gain more money or choose to boost company's satisfaction.
The main problem is the interface to purchase stuffs, it should be clear, simple and appealing but as I plan to redesign a bit the dialogues it might be time to do it.

What you think about this idea ?

I like this idea these options would be pefrect for Private Charters were you don't nececssarly have a flight attendent - I do a lot of that kind of flying.

May I take this opportiunity to point out something.

There has been times where On Time arrival has been "accepted" and points added when the arrival was 4 to 5 minutes outside of schedule, typically on a long-ish flight 2-3h long.

On a short hop (40 mins) I have been +- 2 mins of scheduled arrival and there has been no bonus points. I am not sure how these are meant to work and if it was intentional, but on-time performance should (in my opinion) be rewarded regardless of the actual length of flight.

Also, while I am at it, it often happens in real life that you actually arrive ahead of schedule, due to winds or whatever, pax "pleased because they have arrived slightly ahead of schedule" should be a thing...


RE: [official] information about Prepar3D v4 (64 bits version) - CzarW - 15-04-2018

Ah Belly landing, did that once, the 2 green failure in a 747, the no flaps landing in a 777 ...


RE: [official] information about Prepar3D v4 (64 bits version) - pmborg - 15-04-2018

(13-04-2018, 02:36 PM)DanSteph Wrote:
(13-04-2018, 11:21 AM)mikber Wrote: Dan, quick suggestion. Option to divert your flight to another airport if the weather conditions are to bad.

Yep, interesting. With an overall bonus point if it was a wise decisions... (*"Pax are not happy about destination-200" "*Divert was a good decision given the bad weather, safety first +600")

But a wise decision might be a bit difficult to detect.
One should not land 1000km away from destination or on an airport where the weather is worse than the original and it may be very difficult to detect the weather over far airports.

Mhhhh.... (thinking out loud) ... yes with a dialog to enter the new destination... Mhhhhh... and I can do the detection at this time...

I note this on my "TODO" list but I'll probably release a first functional v4 in hurry with almost no changes, then start to add stuff for an update. (1 month)

------------------------
Speaking about Idea :
------------------------

There is a looong time that I think about allowing to purchase stuff to customize the interior of your aircraft.
more comfortable seats, multimedia electronic, phone by sat, cabin decoration etc. etc.

You'll loose some money but it can give you a "pax waiting at gate" and "pax happiness/company satisfaction" boost...
You can then raise ticket price to payback/gain more money or choose to boost company's satisfaction.
The main problem is the interface to purchase stuffs, it should be clear, simple and appealing but as I plan to redesign a bit the dialogues it might be time to do it.

What you think about this idea ?

Hello Daniel,
Just to simulate the real Life, is too dificult because each airplane have its own cross wind limit depending of Rwy conditions,
  • and some Airports also have their own limits too, but we can make it simple Smile
  • Idea: Just add a value (in edit payload) models for max crosswind, for example.
In general 15kts for light aircrafts and 25kts for medium and 30kts for Heavy.


ISSUE 1 - Maximum Gust Velocity……………………………. 20 kts. (for all Airplanes)

ISSUE 2 - Max Crosswind
TABLE - In reality there are these ClassType of Airplanes limits for crosswinds:

Good                 35 knots | DRY (sample: A380)               | Rwy: high risk of hydroplaning (All)
Good / Medium 30 knots | DRY (sample: B737 or A320)  | Rwy: covered with standing water, with risk of hydroplaning (All)
Medium             25 knots | -----                                          | Rwy with: slush (All)
Medium             20 knots | -----                                          | Rwy with: dry snow (All)
Poor                  15 knots | DRY (sample: C172)           | Rwy with: wet (All)
 
ISSUE 3 - Base clouds below Airport MDA (for VFR flights only to make it simple)

Above any of those conditions, we can't land and we have to divert.

Let me know what you think.

Pedro Borges


RE: [official] information about Prepar3D v4 (64 bits version) - DanSteph - 15-04-2018

Still checking code, testing belly landing, reloading, testing...sorry there will be a bit delay with reply (maybe tomorrow)

[Image: 180415-170534_oops.jpg]


RE: [official] information about Prepar3D v4 (64 bits version) - Giuseppe_Mazzei - 15-04-2018

Hello Dan. First, thank you for being back at work. Hope everything is ok for you!
Now, I personally used FsPassenger on P3Dv3 for about 1 year and I'm going to move on P3Dv4.
In this long time, I've had a lot of chances to think about new features to add, implemented in the failure system because it's a little ripetitive if you fly often. Some of them are native failures from P3D, the rest was taken out from some operating handbooks and avherald. Hope you'll add them into your TODO list.
Quote:
  • Pressurization issue. Just like the explosive decompression, if you climb more than FL120 passengers will start suffer of ipoxia
  • Electrical failures (Clock, radios, fuel gauges, attitude indicator, heading indicator, pitot heat, and turn coordinator)
  • Pitot failure (Airspeed indicator)
  • Control Failure (failure of one or more control surfaces)
  • Not working gear light (A suspected belly landing but... it's not)
  • Engine failure during takeoff roll without any warning (like the oil temperature does)
  • Medical emergencies (strokes, heart attacks, pregnant women who give birth onboard)
  • Green laser hits (so common today. Can you simply add a blurred screen just to emulate the focus lost?)
  • An unexpected "Go around, there is a dog on the runway" called by copilot, for example, at 200ft AGL
I would like to have an extremly little (but still possible) chance to have 2 (or more) different problems in the same time. Real pilot are so afraid to lose an engine in a multi-propeller aircraft because there is a little chance to lose the second too, in a different moment.

Hoping the bests, can't wait too long :D


RE: [official] information about Prepar3D v4 (64 bits version) - spilfred - 16-04-2018

Please Dan,

Consider changing the TA adjustment to departure and destination separetly.

Here in Brazil each airport have a diferent TA.

Thank you.

Fred.


RE: [official] information about Prepar3D v4 (64 bits version) - enzoaugusto - 16-04-2018

I am very happy with the progress of the new FSP, Dan congratulations, I have a question, do you have to launch it in other languages? For example I'm from Brazil, it would be very good FSPv4 in Portuguese.


RE: [official] information about Prepar3D v4 (64 bits version) - Tessel - 16-04-2018

Please guys...

Let him do the job first.
After that we can always use an 'Request' for updating new updates. Wink