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[Closed] FsPassengers for FSX official note and Blog ! - Printable Version

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Re: FsPassengers for FSX official note and Blog ! - KenG - 22-11-2008

OMG. It starts. Someone lock the back door before the PC Police lock this thread.

Merry Christmas
Happy Hanukkah
Happy Kwanzaa
Eid Saaid

For the wickens, warlocks, and druids; sorry I really don't know your holidays so; happy running naked in the woods.




Re: FsPassengers for FSX official note and Blog ! - SkyAirWorld - 22-11-2008

lol lol lol


Funny becuase around 10 Pages dan locks the thread and starts a new one anyway lol


Re: FsPassengers for FSX official note and Blog ! - Eduaquino - 22-11-2008

Very nice KenG.

LOL

Worship




Re: FsPassengers for FSX official note and Blog ! - rojasjorge98 - 22-11-2008

The last one went up to 16 or 19 pages I believe, it was really hard to navigate through, and this forum is filling up quickly.
Dan, any progress.
34 Days til X-MAS!!!




Re: FsPassengers for FSX official note and Blog ! - forzaksc1894 - 22-11-2008

@rojasjorge: Only 32 days till x-mas, not 34 Wink

More information please, Dan! Smile


Re: FsPassengers for FSX official note and Blog ! - DanSteph - 22-11-2008

NEWS:

I'm working on FsPX... day... and night Wink
The plan is simple: make the release at the planned date...

Finished all the rtf (help) done, now we will organise the correction.
what's new ? small details here and there in code, last bug fix or feature fix.

I have some new voicepack ok, still need some...

I'm not against a "renew" of this thread but I' affraid anyway it will not be filled with stunning new features
the plan now is release release release.

One new idea anyway that don't require my time:

I asked a "voice" if he don't want to make a "military voicepack" instead of a nice and pretty attendant
asking you "please to shutdown your electronic portable device" you'd have a rough seargant voice
and different "military announce"... this would be nice in war area and can add some variations.

This depend of the "voice" anyway...

Best

Dan



Post Edited ( 11-22-08 13:58 )


Re: FsPassengers for FSX official note and Blog ! - Zews - 22-11-2008

.



Post Edited ( 09-04-10 19:05 )


Re: FsPassengers for FSX official note and Blog ! - Nfus - 22-11-2008

Just a further question:
will be icing (with de-icing) simulated on FSPX?

Nick


Re: FsPassengers for FSX official note and Blog ! - DanSteph - 22-11-2008

FsX is very bad at that, I made some test and finally it was so rare in normal condition
and so much aircraft don't use deice value that it was really too subject to problem.

Dan




Re: FsPassengers for FSX official note and Blog ! - JavierH - 22-11-2008

Hi,

Will it be a public beta?

Javier.




Re: FsPassengers for FSX official note and Blog ! - KenG - 23-11-2008

IMHO icing is a very visual thing in the real world. You look out and see ice building up on the airplane, it is confirmed with subtle increase
in power and you de-ice the airplane at an appropriate point. Or, you have knowledge of ice ahead and out activate you anti-icing
equipment. Without some sort of visual clue; ice building up on surfaces, corners of the windscreen, ect it would be a guessing game in
FSX. There must also be mentioned that in the real world there is multiple types of de-ice and anti-ice equipment each with different
activation criteria. Even on the same airplane (B190) I have rubber deice boots on the wings and tail, heated engine inlets (controllable in
the cockpit), ice separation vanes, heated propellers, and an electro-thermally heated and air defrosted windshields. It might sound safe
to just turn everything on all the time, but that puts additional stress on the systems or in the case of the inlet heat increases the
temperature of the air entering the engine decreasing engine performance or the vanes reduce the volume of air entering the engine also
reducing engine performance.

You must also consider that generally you only build up ice in visible moisture. (I am not going to discuss clear air icing.) That is very
dependent on the settings that someone has in FSX.

As for on the ground, de-icing is nothing more than sitting as you get blasted then starting your stopwatch based on type I or type II of fluid,
dilution, temperature and weather conditions. There are also type III and type IV fluids but I haven't used those fluids. We have a card in
the cockpit we look at the application and the conditions and it gives us the correct holdover times. Other than shutting off bleed air there
is really nothing special to being deiced.

I really wouldn't call icing rare, in fact it occurs with regularity. Most large transport planes blast through it quickly and don't think much
about it. For turboprops we often find ourselves in icing conditions due to we generally operate right around the freezing level.
In fact I have had to remove ice while in arrival holding, waiting to land at HECA (Cairo, Egypt). If I can pick up ice over the Sierra Desert
then I don't think it is such a rare event globally.



Post Edited ( 11-23-08 01:45 )


Re: FsPassengers for FSX official note and Blog ! - Joeflyer - 23-11-2008

Speaking in regards to the C208, we get the aircraft blasted with Type II and Type IV(occassionally), make a tactile inspection and off we
goWink ...of course keeping our eyes on the clock hoping we don't get any taxi delays...




Re: FsPassengers for FSX official note and Blog ! - Nfus - 24-11-2008

Quote:KenG wrote:
IMHO icing is a very visual thing in the real world. You look out and see ice building up on the airplane, it is confirmed with subtle increase
in power and you de-ice the airplane at an appropriate point. Or, you have knowledge of ice ahead and out activate you anti-icing
equipment. Without some sort of visual clue; ice building up on surfaces, corners of the windscreen, ect it would be a guessing game in
FSX. There must also be mentioned that in the real world there is multiple types of de-ice and anti-ice equipment each with different
activation criteria. Even on the same airplane (B190) I have rubber deice boots on the wings and tail, heated engine inlets (controllable in
the cockpit), ice separation vanes, heated propellers, and an electro-thermally heated and air defrosted windshields. It might sound safe
to just turn everything on all the time, but that puts additional stress on the systems or in the case of the inlet heat increases the
temperature of the air entering the engine decreasing engine performance or the vanes reduce the volume of air entering the engine also
reducing engine performance.

You must also consider that generally you only build up ice in visible moisture. (I am not going to discuss clear air icing.) That is very
dependent on the settings that someone has in FSX.

As for on the ground, de-icing is nothing more than sitting as you get blasted then starting your stopwatch based on type I or type II of fluid,
dilution, temperature and weather conditions. There are also type III and type IV fluids but I haven't used those fluids. We have a card in
the cockpit we look at the application and the conditions and it gives us the correct holdover times. Other than shutting off bleed air there
is really nothing special to being deiced.

I really wouldn't call icing rare, in fact it occurs with regularity. Most large transport planes blast through it quickly and don't think much
about it. For turboprops we often find ourselves in icing conditions due to we generally operate right around the freezing level.
In fact I have had to remove ice while in arrival holding, waiting to land at HECA (Cairo, Egypt). If I can pick up ice over the Sierra Desert
then I don't think it is such a rare event globally.

I never understood if on FSX icing is simulated or not anyway...
Maybe on the Flight 1 ATR72-300 icing and deicing really affect the flight.
There is also an "icing" option among FSX settings but I never encountered any difference changing it...
It would be nice if FSX could "fill this gap"...

Nick



Post Edited ( 11-24-08 12:00 )


Re: FsPassengers for FSX official note and Blog ! - Chrisu - 24-11-2008

Hello,
Quote:I never understood if on FSX icing is simulated or not anyway...
Icing in Microsoft Flight Simulator:
http://groups.google.de/group/alt.games.microsoft.flight-sim/msg/4435c8c041db44db

Chris




Re: FsPassengers for FSX official note and Blog ! - crowebird - 24-11-2008

Quote:Chrisu wrote:
Hello,
Quote:I never understood if on FSX icing is simulated or not anyway...
Icing in Microsoft Flight Simulator:
http://groups.google.de/group/alt.games.microsoft.flight-sim/msg/4435c8c041db44db

Chris

wow that was a really interesting read... and I wish I had known about it before today. Good Post.